WEEK 2: mapping and dialogue


Most of this week has been dedicated to making tile sets, mapping, music, and sound design.

Here's a sneak peek of one of the research zones that the player will be able to explore: Cemetorios, a graveyard full of distant memories.
It'll soon be filled up with ghosts with their own lanterns, aimless without a path in life-- because they simply do not own a life any longer.

I've also been doing work on cutscene and dialogue implementation, as well as working out the functionalities of the home classroom that our protagonist belongs to.

Short update this week BUT a good amount of core progress has been done. Hopefully I'll get near wrapping up the fundamentals within these upcoming weeks :)

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